AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in the Netherlands Q2 2022
Discover the performance trends of the top 5 basketball games on Android in the Netherlands during Q2 2022, including downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the performance of top basketball games on the Android platform in the Netherlands. Here’s a detailed look at the weekly downloads, revenue, and active users for the top 5 basketball games, according to data from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K, Inc. experienced notable growth in its weekly revenue, peaking at around $873 in the week of June 20. Weekly downloads showed a steady increase, reaching approximately 491K in the final week of June. The game also saw a rise in weekly active users, climbing from 837K at the start of the quarter to 1.08M by the end.
Mini Basketball by Miniclip.com had a fluctuating revenue trend, starting at $402 in late March and ending at $191 by the end of June. Downloads saw a significant drop from 2.01K in the first week of the quarter to 715K in the last week. Active users also declined from 4.2K to 1.98K over the same period.
Idle Five Basketball tycoon by Gaminho displayed a mixed performance. Weekly revenue peaked at $302 in mid-May but fell to $130 by the end of June. Downloads saw a substantial increase in mid-May, reaching 810K, but dropped to 295K by the end of the quarter. Active users increased from 708K to 897K over the three months.
Basketball Stars: Multiplayer, another title by Miniclip.com, experienced a decline in revenue, starting at $280 in late March and dropping to $114 by the end of June. Downloads were more stable, peaking at 1.31K in early May and ending at 754K. Active users saw an increase from 2.09M to 2.89M over the quarter.
NBA LIVE Mobile Basketball from Electronic Arts showed a steady revenue decline, starting at $306 in late March and ending at $81 by the end of June. Downloads varied, peaking at 742K in late May. Active users showed a positive trend, increasing from 6.04M to 7.48M by the end of May, before slightly dropping to 6.23M in late June.
For more detailed insights on the performance of these and other apps, visit Sensor Tower.